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Star Wars Old Republic Online Now FREE!


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Star Wars: The Old Republic is a massively multiplayer online role-playing game (MMORPG) based in the Star Wars universe. Developed by BioWare Austin and a supplemental team at BioWare Edmonton, the game was first announced on October 21, 2008, at an invitation-only press event. The video game was released for the Microsoft Windows platform on December 20, 2011 in North America and part of Europe. Early access to the game began one week before release, on December 13, 2011, for those who had pre-ordered the game online; access opened in "waves" based on pre-order date.
Although BioWare has not disclosed development costs, industry leaders and financial analysts have estimated it to be between $150 million and $200 million, making it the then most expensive video game.[9][10] The post was later taken over by Grand Theft Auto V, with an estimated cost of $265 million.[11] The game had 1 million subscribers within three days of its launch, making it the world's "fastest-growing MMO ever".[12][13] However, in the following months the game lost a fair share of its subscriptions, but has remained profitable.[14] The game has since adopted the hybrid free-to-play business model with remaining subscription option.

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Sign up for DC Universe Online FREE PLAY


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DC Universe Online is a massively multiplayer online role-playing game based upon the fictional universe of DC Comics. Developed by Sony Online Entertainment's Austin studio and co-published by Sony Computer Entertainment and WB Games, the game was released in January 2011.

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Top 10 Free PC Games!


Welcome to the newest addition to FreeApZone.com the Free Windows Games Page. I will do my best to pick only the best Free games for Windows and keep the cheesy ones to a minimum. Note: Many of these games will likely require XP or newer so please check your system requirements.

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Matt Damon Is In Fortnite Now, But He Was Almost In His Own Game Way Earlier
Posted on Thursday July 16, 2026

This week, Fortnite is adding multiple skins based on Christopher Nolan's The Odyssey film, including one of Matt Damon as Odysseus. While this is the first time the actor's likeness has been in a video game, that was nearly not the case. Way back in 2008, a little game called The Bourne Conspiracy released, and the plan was originally for Damon to reprise his role of Jason Bourne for the project.

https://www.youtube.com/watch?v=6Nb97lgpung

We heard rumors over the years, but it was a 2021 interview Matt Damon gave with Sean Evans' Hot Ones that gave us concrete details. Damon was interested in the project and said he was offered a bunch of money to make it happen, but he didn't want the game to be "just a first-person shooter" and hoped for something a little more cerebral. His point of reference for this was the puzzle-adventure game Myst, which famously has no gunfire, car chases, stealth, or fisticuffs.

Despite the star power that Damon would bring to the project, the development team at High Moon Studios evidently thought his idea was a bit of a non-starter. The game was developed without his involvement, nor the involvement of Chris Cooper, who played Alexander Conklin in The Bourne Identity. Franka Potente, who played Marie in the first two Bourne films, did reprise her role.

All in all, Damon didn't end up missing out on that much. While The Bourne Conspiracy wasn't a bad game, its mix of brawling, stealth, shooting, and driving made it a jack of all trades and master of none. The Bourne movie franchise has been on ice for years at this point, with the stinker sequel Jason Bourne releasing back in 2016. Really, as someone who loves the first three movies, you do not need to watch it. Just pretend it all ended with Ultimatum.

Luigi Replaces Mario Due To Immigration Issue
Posted on Thursday July 16, 2026

French metal band Gojira has confirmed that its drummer, Mario Duplantier, will not be able to perform on some upcoming shows, and he's being temporarily replaced by Luigi Paraventi. That's right, Luigi is stepping in for Mario.

In its announcement, Gojira played up the gaming angle, writing, "Player 2 has entered game. RESPECT!" The band also included an image of Mario and Luigi from the Mushroom Kingdom in its post.

Gojira's US tour kicks off today, July 16, at Rock Fest in Wisconsin, continuing with a string of summer festival shows that wrap up in September.

Mario Duplantier could not make it due to an "immigration issue that has made it impossible for him to travel to the US" in time for the shows, the band wrote. "Mario is heartbroken not to be here with us and has fought hard every step of the way to find a solution."

No further details on the immigration issue were provided.

His replacement, Luigi Paraventi, plays with the band Paleface Swiss and is known for his covers that he posts across social media, like the Gojira video below.

https://www.youtube.com/watch?v=gfLejFcr69c

Battlefield 6 Is Getting A Feature Not Seen In 21 Years And A Top Gun Crossover
Posted on Thursday July 16, 2026

Battlefield 6's next big update, 1.4.1.0, is launching on July 21, introducing Season 4 : Pacific Front and a naval warfare system. The update also brings back a feature that Battlefield hasn't had since 2005's Battlefield 2, and it looks like a Top Gun crossover is coming as well.

The old feature that's coming back is two-seater, fixed-wing jets. No Battlefield game since Battlefield 2 has had those, according to Eurogamer, but they are finally coming back, or at least that's what fans are surmising based on the Season 4 announcement trailer.

As for the Top Gun crossover, at the end of the trailer, it's plainly obvious that EA is teasing this with Harold Faltermeyer's Top Gun music and general Top Gun imagery.

https://www.youtube.com/watch?v=Uc3cxBPwaLU

As for what is explicitly confirmed for Season 4, players can expect a new map, Tsuru Reef, which takes place in a massive Pacific archipelago with land, naval, and air warfare possibilities. That's fitting because Season 4 introduces naval combat to the game, along with a wave system that makes your boat rock up and down to alter sightlines and make combat more challenging.

Another map, the fan-favorite Wake Island, is making a return in Battlefield 6's new Season 4 as well, but not at launch.

The new vehicles in Season 4 are the four-seat RCV-90 patrol boat and the 7.7m NSW RHIB: a fast, four-seat boat featuring a mounted machine gun. There are new weapons as well, including the BROD 3, EF88, and VSMM, along with more attachments.

Season 4 launches on July 21. You can see the full patch notes below.

Battlefield 6 Season 4 patch notes

PLAYER:

  • Slide activation now requires a slightly higher movement speed, reducing cases where sliding could trigger without sprinting first or while crouch-sprinting.
  • Sliding no longer retriggers when the crouch hold input remains held after an initial slide.
  • Sliding no longer triggers when landing from a fall or jump if the crouch hold input was released before touching the ground.
  • Soldier visual effects while swimming and resurfacing have been updated
  • Spawning on a squad mate in crouch stance now deploys you in crouch stance as well.
  • The soldier no longer slowly blends into position after mounting an object in the world.
  • Weapon attachments are now less likely to appear floating when using soldier skins.
  • Zipline and flash effect animations now behave as intended while spectated in first-person.

Swimming has been revamped for Season 4, with reworked animations, updated physics, improved wave behaviour, and support for Drag and Revive in water.

  • Aim assist now fully supports enemy targets while they are swimming.
  • Fall damage is now slightly reduced when falling into shallow water.
  • Parachutes now deploy as expected when nearing the water surface.
  • Players can now drag and revive squad mates in water.
  • Players can now spawn on squad mates who are swimming in deep water.

VEHICLES:

  • Helicopter rotor wash now affects vegetation more realistically.
  • Tank driver aiming now behaves more consistently between third-person view and first-person scoped view when aiming upwards on steep slopes.
  • The visual effects of Boats, Amphibious-, and Ground vehicles interacting with water have been improved.
  • Vehicle zoom behaviour now correctly follows the player’s “Toggle Zoom” setting after spawning.

GADGETS:

  • Aiming with the Incendiary Airburst Launcher in third-person no longer causes the launcher’s optic to disappear.
  • Launchers that discard their tubes now continue to reload even if they are no longer the active weapon.
  • RPG detonations underwater no longer create dirt impact effects.
  • The EOD Bot Arm and the Sledgehammer can no longer be used while swimming.
  • The MAS 148 Glaive can no longer lock on to vehicles through rocks or cliffs.
  • The Sledgehammer can no longer be used for quick swings while swimming.

WEAPONS:

  • Muzzle visual effects now align correctly when using the Compensator attachment on the UMG-40, SCW-10, and PW5A3.
  • Projectile behaviour when interacting with water has been updated. Bullets now lose damage while travelling through water, and may deal no damage after travelling far enough underwater.
  • SS26 Incendiary Rounds no longer ignite the ocean floor when fired underwater.

MAPS & MODES:

  • Adjusted objects near Objectives B, C, and E on Railway to Golmud to prevent players from getting stuck.
  • Commander Tactical Advice has returned to Obliteration and Tactical Obliteration and now works alongside Player-Placed Tactical Advice. Commander attack markers now only appear on M-COMs while your team is carrying the bomb.
  • Operation Firestorm Team Death Match spawn points have been adjusted to prevent players from spawning inside objects.

UI & HUD:

  • Battle Pass points and path text no longer overlap on the End of Round screen.
  • Bomb Carriers in Obliteration no longer receive a “Bomb Dropped” notification instead of “Terminated” after being eliminated or when the bomb times out.
  • Category icons now appear correctly in the Challenges menu during gameplay.
  • Challenge reward icons now appear correctly when unlocked during gameplay.
  • Corrected a typo in the description for the “Mercy Stroke” weapon package.
  • Improved the readability of the Anti-cheat watermark.
  • Incoming hit radial blur has been reduced near the screen centre and now attenuates more towards the screen edges, making damage feedback less intrusive.
  • Increased the size of the bomb icon in the Obliteration game mode HUD.
  • Interior map details now appear correctly on the minimap.
  • Kill indicators now expand outwards and fade out faster, reducing how long they remain in view.
  • Magazine attachment indicator alignment has been improved when customising the M/60.
  • Magazine attachment indicator alignment has been improved when customising the SL9.
  • Main menu tiles now remain visible as intended when returning to the menu after a match.
  • Muzzle attachment indicator alignment has been improved when customising the DB-12 with no muzzle attachment equipped.
  • Muzzle attachment UI alignment has been improved when customising the Vz.61.
  • PP-19 weapon tags now appear correctly in the front end.
  • Resolved an occasional client-side crash that could occur when the tutorial system updated.
  • Responding to “Quick Message” notifications no longer also triggers in-game actions.
  • Reward icons for Season 2 Hardware Assignments now appear correctly during gameplay.
  • Reward icons for Season 3 Hardware Assignments now appear correctly across Challenges, the pause menu, and the End of Round screen.
  • Reward icons now appear correctly in in-game challenge completion notifications.
  • Selecting an empty statistics slot in the Player Profile now takes players to the intended location on the statistics page.
  • Sight attachment indicator alignment has been improved when customising the RPK-74M and M39 EMR with Iron Sights.
  • Spotting is now blocked while underwater: players can no longer spot enemies while deep underwater, and spotted players are cleared from the world and minimap when they dive into it.
  • The “Backwoods Battler” character skin now displays the correct icon artwork.
  • The “Chemical Agent” character skin now displays the correct icon artwork.
  • The Bomb Timeout timer on the Bomb Carrier HUD in Obliteration now updates correctly and displays the correct remaining time.
  • The Challenges button has been removed from the in-game attachment screen to prevent UI overlap.
  • The crosshair now displays correctly when aiming the Defibrillator at a revivable teammate.
  • The filter selection on the Season Stats page no longer resets when switching between seasons.
  • The LTLM II Portable Laser Designator crosshair now appears correctly after redeploying.
  • The pre-game lobby background video no longer gets stuck after opening and closing the pause menu from the class selection screen.
  • Tutorial prompts no longer remain on screen after redeploying or being eliminated.

SETTINGS:

  • Add support for NVIDIA DLSS Multi Frame Generation x5, x6.
  • Add support for NVIDIA DLSS Dynamic Multi Frame Generation.
  • Add support for Vsync with NVIDIA DLSS Frame Generation and Multi Frame Generation.
  • Corrected an issue where setting Primary Mouse Button to “Right” in Windows could cause the Right Mouse Button to fire and zoom at the same time in-game.
  • The “Game Settings” page no longer appears blank when accessed through the “Voice Chat” section.

PORTAL:

  • A “Default Combat Area” is no longer added automatically when a Spatial Editor experience already contains Sectors.
  • Added a warning that “Players Required to Start Lobby Timer” is linked to “Max Player Count” for Battle Royale experiences.
  • Added missing help text for Impulse blocks in the Rules Editor.
  • Added support for the “IsClosed” property on Waypoint Paths.
  • Added the “GetPlayer” and “GetVehicle” functions.
  • Additional Season 3 weapons, attachments, and gadget have been added to Portal.
  • Andy’s Custom Breakthrough Template has been added to the SDK.
  • Corrected errors that could occur when publishing the Moving Platform Example.
  • “Create Custom Mode” now generates the files needed for “Import from File”.
  • “GetPlayerVehicleSeat” and “GetVehicleFromPlayer” now both return undefined when the player is not in a vehicle.
  • HQ team colours now display correctly.
  • “IsCurrentMap” now works correctly for remotely hosted games.
  • Multiple mutators in the “Teams” tab now display their correct names, descriptions, and dropdown options.
  • “SetUIWidgetAnchor” and “GetUIWidgetAnchor” now use the correct enums.
  • The “ForceBombDrop” action can no longer be used when there is no bomb carrier.
  • The “mod.GetSpawner” function now accepts arguments correctly.
  • The M-COM “Requires Carriable to Arm” setting in the SDK now works correctly.
  • The Railway to Golmud train capture point now follows the train correctly on the map.

AUDIO:

  • Added Commander voice-over lines for arming and defusing M-COM bombs in Obliteration.
  • Added female soldier voice-over lines for drowning and surfacing.
  • Added new Commander voice lines for the Foxtrot, Golf, and Hotel M-COMs in Obliteration.
  • Added new Season 4 Battle Pass radio station music.
  • Added new soldier voice-over lines after breaching and resurfacing from underwater.
  • Commander voice-over now plays as intended during Overtime in Obliteration.
  • Corrected a phasing issue with stationary launcher audio while aiming down sights.
  • Improved audio responsiveness for sea vehicles moving through waves.
  • Improved audio responsiveness for stationary turret movement.
  • Third-person death efforts from underwater soldiers can no longer be heard by other players.
  • Vehicle audio now plays more reliably, resolving several causes of missing vehicle sounds.

AI:

With the arrival of naval warfare in Season 4, Bots have received a broader behaviour pass to better support combat and traversal around water. Bots can now swim to shore, use boats to reach objectives, respond to pick-up requests, leave beached boats behind, and cross shallow water more reliably with land vehicles.

  • Bots can now swim and will move towards shore after ending up in water.
  • Bots can now use boats to navigate to objectives.
  • Bots can now use land vehicles to cross rivers and very shallow water.
  • Bots no longer eliminate themselves after falling into certain pools on Eastwood.
  • Bots no longer immediately drive boats away at the start of a round, giving players time to join as passengers.
  • Bots no longer take all available boats at the start of new rounds, leaving boats available for players.
  • Bots now abandon boats that become beached.
  • Bots will now respond to “Request Pick-Up” requests while navigating boats.

REDSEC

PLAYER:

  • Opening a tank container while parachuting in Gauntlet no longer prevents the tank from spawning.
  • “Squad Wipe” score events now trigger correctly after eliminating an enemy squad.

UI & HUD:

  • In-world icons no longer flicker on the Big Map when hovering over them in Battle Royale.
  • Neutral vehicle map icons now remain visible as intended when entering a vehicle underground in Battle Royale.
  • Selecting “Edit Favourite Weapons” in Battle Royale now opens the “Favourite Weapons” tab directly.
  • Squad colours now display correctly on the Gauntlet End of Round screen.
  • The Tactical Armory can now be pinged correctly in Battle Royale.

AUDIO:

  • The Handler briefing now plays as intended during the Battle Royale insertion cinematic.
  • The Handler no longer warns players who are underground about parachuting enemies nearby.

COMPETITIVE:

  • “End of Round” now combines RP earned from confirmed kills and confirmed assists with their respective cap reductions for improved clarity.
  • “End of Round” RP progress now displays correctly when a player’s RP value drops below zero.
  • Improved the clarity of player Ranks and Class during the Pre-Round sequence in Ranked Battle Royale.
  • Players now receive RP correctly when a downed enemy disconnects before the kill is confirmed.
  • Updated “End of Round” RP tally animations to improve scoring clarity.
  • Vehicle Keycards, Main Battle Tanks (MBTs), and Infantry Fighting Vehicles (IFVs) are now removed in Ranked Battle Royale.

VEHICLES:

  • The Emergency Repair ability on APC vehicles has been replaced by the Smoke Generator ability in Battle Royale modes.

WEAPONS:

  • M320A1
  • Level 2 Grenadier Trait
    • Removed the bonus M320A1 HE ammunition previously granted immediately upon reaching Level 2.
    • Reduced the M320A1 HE maximum ammunition increase from 5 to 4.
  • Level 3 Cluster Munitions Trait
    • Reduced the number of submunitions created from 6 to 3.
    • Reduced submunition maximum blast damage from 30 to 20.
    • Reduced submunition blast radius from 2m to 1.5m.
    • Reduced maximum damage distance from 0.6m to 0.3m.
    • Updated submunition dispersion so bomblets spread more effectively after impact, reducing the likelihood of multiple explosions occurring in the same location.
    • Adjusted submunition bounce behaviour to further reduce clustering after impact.

007 First Light Almost Turned James Bond Into “Mr. Gadget”
Posted on Thursday July 16, 2026

007 First Light strikes a key balance between keeping James Bond grounded while also placing him in believably outlandish sequences, but for longtime fans of the franchise, the lack of any over-the-top gadgets was sorely missed in the game. That's not to say that developer IO Interactive didn't consider giving Bond some extra black ops hardware during the development of the game, but these gadgets were cut back so that Bond's arsenal would more accurately reflect the world he was living in--which meant no alligator submarine, flamethrower bagpipes, or a boombox rocket launcher.

"We had things in it that we thought were going to be cool, but when you play it, it turns out it's not cool, it just looks silly," senior combat designer Tom Marcham said to GameSpot. "There was definitely a point where it felt like he'd become Mr. Gadget, and we had to tune it back."

Bond's gadgets in 007 First Light focus primarily on espionage and creating windows of opportunity, something Marcham said suited the close-quarters nature of the gameplay and Bond's character. "We didn't want to go into overly gamey stuff where he was always using tasers or sleep darts. It didn't seem to fit the character. So that led us down this route of having this close combat element," Marcham explained.

That's not to say that IO Interactive isn't considering expanding on Bond's field kit, as the studio is always experimenting with ways to add another layer of replayability to 007 First Light. "I think we'll continue to expand with ways you can replay encounters and play about with the ruleset so that we can get more out of the campaign that we have," Marcham said. "We're still messing around with the gadget side of stuff. I think there's a whole world that you can explore with who Bond is and why he uses gadgets."

One of the big hits of 2026, 007 First Light sold 1.5 million units in its first 24 hours. Similar to its work on the Hitman: World of Assassination trilogy, IO Interactive has a year's worth of post-launch content lined up, including new challenges and upgrades, photo mode, new game plus mode, and a story expansion featuring the game's worst character, Lenny Kravitz's pirate king Bawma. For more on the making of 007 First Light, you can read our in-depth interview with Marcham and explore how its soundtrack came together.

New Netflix Game Brings Together The Streamer’s Most Popular Shows
Posted on Thursday July 16, 2026

Netflix has announced its latest video game, and it brings together a number of the streaming giant's popular franchises into a crossover minigolf experience.

Netflix Minigolf, as it's called, is a couch co-op party game releasing on July 28 for all subscribers. The game combines elements of minigolf and pinball, with its 60+ levels taking place in settings from Netflix shows like Stranger Things, Bridgerton, and Squid Game (via Variety). It's developed by Next Games, which is one of multiple gaming studios owned by Netflix. Next Games also developed Netflix Puzzled, Boggle Party, and Party Crashers, among others.

https://www.youtube.com/watch?v=I9vtV3WZGhY

You play as characters from the TV shows, and one of the twists is that you can collect "Pranks" that can be used to disrupt opponents. Like other Netflix games, your phone is the controller, and the game supports up to four players locally.

The launch of Netflix Minigolf on July 28 is likely by design to help ride the golf wave on Netflix, as the streamer just launched a new golf show starring Will Ferrell called The Hawk on July 16.

Netflix Minigolf is just the latest big game release from Netflix this year, following a World Cup game and the horror game Unhinged from Fight Club director David Fincher and Weapons director Zach Cregger.

"Play a story"

Netflix Games has endured a rocky road in recent years as it set out to set a strategy. At one point, Netflix was invested in AAA games, and hired big names, but those plans fell apart. Today, Netflix is more focused on social and party games that people can play quickly and easily. Netflix Games' narrative executive Sean Krankel told The Game Business that, in the next couple of years, he wants people to see Netflix as "natural" destination to play games, as opposed to it being perceived like it is today, as "experimental."

"I would love, in a year or two, for people to be going: ‘This is naturally the place that I would go to play a story’. And that ‘playing a story’ doesn’t sound weird," he said. "The ambitious thing here is that we create a new way of interacting with story and character that doesn’t feel like you have to be trepidatious or worried about trying it, or, ‘Am I going to be good at this?’"

"The same way that somebody’ll go to Disneyland and jump on a ride or go into an escape room, and it just becomes a new form of entertainment. That’s where I’d love to see this go," he added.

Control a human proxy on an abandoned spaceship by typing in every command or risk losing your job in Remote Control
Posted on Thursday July 16, 2026

The idea of another person controlling every action my body takes is one that keeps me awake at night more often than I like to acknowledge to myself. So how about a game all about that! It's called Remote Control, and in it you most titularly remote control human proxies to explore a derelict spaceship and figure out what went wrong on it.

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I don't like football, but I do like platformers, so Kick is a pretty little bridge that closes that gap
Posted on Thursday July 16, 2026

I've never been a football person, so this whole Global Mug thing that's going on at the moment is as important to me as eyelids for a fish. What I have always been is someone who likes platformers, however, even when they're all about that thing they call the beautiful game. And in the case of Kick, it seems that sidescrolling ball dribbling is actually quite delightful.

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Marathon's experimental PvE roguelite mode is, bafflingly, only around for two weeks when it drops next week
Posted on Thursday July 16, 2026

Marathon's already announced mid-season 2 update is set to arrive next week, bringing with it the shooter's first proper, albeit experimental, PvE mode, Vault Breaker. A new blog post has gone into a bit more detail as to what you can expect with the new update, with a teaser trailer showing off some extra bits, but the biggest bummer is the fact that Vault Breaker will only be around for a short while.

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Fix up your van with a bunch of your best pals and escape an onslaught of tornados in survival co-op game Funnel Runners
Posted on Thursday July 16, 2026

Outside of the entirety of the ocean, the thing that probably scares me most about the things the world produces are natural disasters. You're telling me that sometimes the wind gets so fast it can pick up a dang cow? I'm smaller than a cow! I'd have no chance. And it's this fear that I, and I assume many of you, have that sits at the core of Funnel Runners, an online co-op game where you have to fix up a fan to escape a massive tornado.

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Roguelike bullet heaven Divine Comedy but with anime girls Hell Maiden is out today in early access
Posted on Thursday July 16, 2026

As strange as it might sound, there truly might be no better piece of writing to turn into an anime girl roguelike than Dante Alighieri's Divine Comedy. It's the original self-insert fic after all (arguably, anyway), so why shouldn't Hell Maiden put its own little spin on it? That's the nature of these sorts of works. And today, you'll be able to get a bigger taste of the game and see if it's able to pull all of this off, as it's now out in early access.

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Free Win XP Games

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Secret Maryo Chronicles is an Open Source two-dimensional platform game with a style designed similar to classic sidescroller games. SMC uses the platform independent library SDL and the OpenGL accelerated Graphics Renderer for the best possible graphics quality.
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OpenArena is a violent, sexy, multiplayer first person shooter based on the ioquake3 fork of the id tech 3 engine. It has many game types beyond deathmatch and a lot of characters. Due to violent and racy content, it may not be suitable for children under 17.
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Do you like fast paced deathmatch? How about rich, colorful, arcadelike atmospheres? How about...retro Sci Fi? Then you're going to love what Alien Arena 2008 has in store for you! This game combines some of the very best aspects of such games as Quake III and Unreal Tournament and wraps them up with a retro alien theme, while adding tons of original ideas to make the game quite unique. Alien Arena is a fast paced, furious frag fest with arenas ranging from the small, to the massive. With a large built-in player base, it's never hard to find a good match going on, at any hour of the day. The community is friendly, as well as prolific. Dozens of maps, models, and various accessories have been created by community members to add on to the game experience. The CRX engine that powers Alien Arena has received very signifigant upgrades in the last six months, resulting not only in stunning new visuals, but vastly increased performance as well.
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Scorched 3D is a modernization of the classic DOS game Scorched Earth "The Mother Of All Games" on which it is based. Scorched 3D incorporates a lively three dimensional landscape that includes animated jets, naval vessels, water, and even birds, in addition to detailed tanks and projectiles. Other enhancements include LAN and internet play and music. Scorched 3D is totally free to play and is available for both Microsoft Windows and Unix (Linux, FreeBSD, Mac OS X, Solaris etc.) operating systems.
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Cube 2: Sauerbraten is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS. Much like the original Cube, the aim of this game is not necessarily to produce the most features & eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine.
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"Star Wars: The Battle of Endor is a Freeware Star Wars game. Fight against the empire in the epic battle of Endor. Take the controls of an X-Wing and face hundreds of TIEs, Star Destroyers, and try to destroy Darth Vader's Super Star Destroyer 'Executor'. Six stages of intense action."
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"Star Wars: The Battle of Yavin is a Freeware Star Wars game. Play as Luke Skywalker in the battle of Yavin. Assault and destroy the empire's Death Star. Fight in space, on the Death Star's surface, make the trench run, and try not to get blasted by Darth Vader's ship. Six stages of intense action."
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Similar in style to Zaxon, Xenon offers great graphics smooth playing with lots of fun.
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