Star Wars Old Republic Online Now FREE!
Star Wars: The Old Republic is a massively multiplayer online role-playing game (MMORPG) based in the Star Wars universe. Developed by BioWare Austin and a supplemental team at BioWare Edmonton, the game was first announced on October 21, 2008, at an invitation-only press event. The video game was released for the Microsoft Windows platform on December 20, 2011 in North America and part of Europe. Early access to the game began one week before release, on December 13, 2011, for those who had pre-ordered the game online; access opened in "waves" based on pre-order date.
Although BioWare has not disclosed development costs, industry leaders and financial analysts have estimated it to be between $150 million and $200 million, making it the then most expensive video game.[9][10] The post was later taken over by Grand Theft Auto V, with an estimated cost of $265 million.[11] The game had 1 million subscribers within three days of its launch, making it the world's "fastest-growing MMO ever".[12][13] However, in the following months the game lost a fair share of its subscriptions, but has remained profitable.[14] The game has since adopted the hybrid free-to-play business model with remaining subscription option.
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DC Universe Online is a massively multiplayer online role-playing game based upon the fictional universe of DC Comics. Developed by Sony Online Entertainment's Austin studio and co-published by Sony Computer Entertainment and WB Games, the game was released in January 2011.
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Top 10 Free PC Games!
Welcome to the newest addition to FreeApZone.com the Free Windows Games Page. I will do my best to pick only the best Free games for Windows and keep the cheesy ones to a minimum. Note: Many of these games will likely require XP or newer so please check your system requirements.
Assassin's Creed Shadows Roadmap Includes Major Update, A Parkour Challenge, And Switch 2 DLC
Posted on Monday February 16, 2026
Ubisoft has released its roadmap for Assassin's Creed Shadows through to the end of March, showing off the game's next title update, a parkour challenge for players to compete in, and a release date for the game's DLC on Switch 2.
The game's next title update lands on February 17--that's tomorrow--and will introduce three new additions to the game, all of them significant in their own way. The first is a detailed stats page, which can be accessed from the inventory, which will let you dig into all the stats relating to your loadout at a micro level. If you want to examine exactly how much damage you can do, all the buffs you've assigned and really examine your equipment's cumulative effects, this will make doing so much easier.
Critical hits are also getting a visual upgrade. The enemy health bar flashes on a critcal hit now, and animations are a little "snappier", so you'll have a better sense of how often your weapons are doing huge damage.
Perhaps the most substantial addition in the update is the manual jump option, which will be added when you turn on the "advanced parkour" option in the game's menu. This new feature will let you jump anytime, anywhere, so you can craft your own parkour routes with more fluidity.
To celebrate this new feature, Ubisoft has announced a Parkour Challenge, where players can create and submit videos of up to 60 seconds showcasing their favourite parkour runs using the manual jump. There will be prizes for the best videos, including signed vinyl albums, figurines, and swag, and the wider community will vote on a winner. The full set of rules is available here.
The roadmap also reveals that the Switch 2 version of Assassin's Creed Shadows will receive the game's DLC expansion, Claws of Awaji, on March 10, which contains a new area and missions for Yasuke and Naoe to complete.
The Assassin's Creed series has been doing well lately, thanks in part to the strong reviews of Shadows and the success of its Switch 2 port. Ubisoft more broadly, however, has been in strife, with over 1,200 employees at the company recently staging a walkout over the company's recent restructuring, its plans for future layoffs, and a new return-to-office mandate. The company recently canceled multiple projects, including its long-in-development Prince of Persia: The Sands of Time remake.
Call Of Duty: Warzone Mobile Shutdown Date Announced And It's Not Far Away
Posted on Monday February 16, 2026
Call of Duty: Warzone Mobile will soon be going offline. Activision has announced, through their support site, an end date for the mobile battle royale game, with servers set to shut down on April 17, 2026. That means that the game will remain active for two more months, but will not be playable after this time.
This does not come as a huge surprise--Activision ended support for the game in May 2025, and the game has not been available for new players to download since then. Players have not been able to purchase anything in the game since then, and new content has not been made available.
In an FAQ posted alongside the announcement, Activision clarified that the game is being taken offline because it "did not meet our expectations with mobile-first players like it has with PC and console audiences."
It's also worth noting that while Warzone Mobile is going offline, Call of Duty: Mobile is still very much alive and active, and this month launched Season 2, which added a new battle pass, map variant, and numerous other features. This game also features a battle royale mode.
This brings an end to a Call of Duty spin-off that Activision seemed to have high hopes for. In GameSpot's 2024 interview with Activision co-head of mobile Chris Plummer, he said that he believed the game could widen Call of Duty's reach. "If you haven't started Call of Duty yet, there's no better time because we have the ultimate game for mobile devices. It's also a kick-ass experience on all platforms for people who just play the console or PC versions, and we have now this missing link to complete the circle, so you can play it on any platform you want and make progress."
Call of Duty: Warzone will continue to be available on PC and consoles for the foreseeable future.
High On Life 2 Devs See PlayStation As Its Primary Platform Despite Game Pass Deal
Posted on Monday February 16, 2026
While High on Life 2 and its predecessor both had substantial Xbox Game Pass deals, developer Squanch Games still sees PlayStation as the primary platform for the series.
"That was a no-brainer, like our lead platform is Sony, Steam is right behind it as far as units sold," Squanch Games CEO Mike Fridley said of the simultaneous PS5, Xbox Series X|S, and PC launch for High on Life 2 in an interview with TechRadar. "Shockingly, even after a delay on the Sony launch [on PS4 and PS5]--because of an exclusivity clause with the first game that Microsoft had--it's [PlayStation] still our lead platform," he said elsewhere in the interview.
That's surprising when you consider the High on Life games' connection to the Xbox platform and Xbox Game Pass. High on Life was released on Game Pass and as a timed Xbox Series X|S console exclusive in December 2022 before coming to PS4 and PS5 seven months later. Meanwhile, High on Life 2 launched simultaneously on PC, Xbox Series X|S, and PS5 on February 13, with the Xbox and PC versions being available through the Xbox Game Pass Ultimate tier.
"If you're a PlayStation player, you're going to buy it on PlayStation," he explained. "You're not going to play it on Game Pass, and with the recent subscription increase on Game Pass, I'm sure they've probably seen subscriber numbers go down a bit; so those people have to play it somewhere."
It seems harder and harder for developers to justify Xbox as their lead platform if you're not a first-party Xbox studio. A recent report said developers seemingly don't want to make Xbox games much any more.
High on Life 2 is available now for PC, PS5, and Xbox Series X|S, with a Nintendo Switch 2 version launching on April 20.
Yes, God of War Sons Of Sparta Dev Takes Its Name From A Real, Adorable Cat
Posted on Monday February 16, 2026
A God of War 2D action platformer probably wasn't on anyone's bingo card for the recent State of Play livestream, but not only is the game real, but it's also out right now for PS5. God of War: Sons of Sparta is a new project from Mega Cat Studios, a developer with a very cool name and a storied history since its founding in 2015--as well as a heartwarming story behind how it settled on its studio name.
On the PlayStation Blog, Mega Cat Studios founder and CEO James Deighan revealed that a real feline helped inspire the identity of the studio.

"We had a beloved cat that I had as a pet that passed. One of our [team members' now-wife] volunteers at a local animal shelter here, and she was serving a few bottle babies. [Bottle babies] are whenever the shelters are completely overburdened with animals, the trained [certified] volunteers can take [cats] home and help raise them," Deighan explained. "I was dealing with some pet-loss heartbreak, as you do, and [the shelter had] this one, really aggressive runt in the litter that we ended up taking home and bottle feeding and spending some time with. That was Mega Cat."
Deighan added that "Mega Cat" made it onto the list as a potential name for the studio. After receiving overwhelmingly positive responses from friends, family, and colleagues, the name stuck. "Early years, it really worked to our advantage, because people confused us with Mad Catz," Deighan said.
In case you missed it, God of War: Sons of Sparta explores Kratos' early years during his brutal training in the Agoge alongside his brother Deimos. Santa Monica Studio developed the story for this prequel, which also sees original Kratos voice actor TC Carson return to voice the adult Kratos. Carson will also be involved in Santa Monica's full remake of the original God of War trilogy.
PS6 Plans Reportedly Thrown Into Uncertainty By AI Hardware Demand
Posted on Monday February 16, 2026
The ongoing shortage of memory chips--which has been primarily attributed to AI companies buying up available stock--could push the launch of the PS6 console toward the end of the current decade, analysts believe.
Speaking to Bloomberg, experts who claim to be familiar with Sony's strategies say that the current demand and rising costs of RAM have led to a "major upset" to Sony's plans, as it is now considering pushing the PS6 launch to 2028 or even 2029. This lines up with a January report where a senior analyst claimed that there is a "high likelihood that the PS6 launch will occur after 2028."
Recently, Sony confirmed that it has enough memory to meet demand for PS5 consoles throughout 2026, but it is planning to negotiate with various suppliers to secure a reliable supply going forward. "As for securing a supply of memory, we are already in a position to secure the minimum quantity necessary to manage the year-end selling season of next fiscal year--October to December 2026," Sony CFO Lin Tao said.
Tao added that the "hardware sales strategy can be adjusted flexibly," suggesting that the PS5 generation could be around for some time yet. It's also worth noting that the rising prices of components like GPUs and RAM could add to a later launch for the PS6, which has not been officially announced by Sony yet. Rumors have begun circulating around its design, including its potential specifications and how a PlayStation handheld could launch alongside it.
In October last year, PS5 lead architect Mark Cerny and AMD SVP Jack Huynh shed more light on the technology that could potentially power the device, like Neural Radiance Caching and Universal Compression to reduce memory bandwidth usage.
Meanwhile, analysts also expect the Switch 2 price to increase in 2026. According to Niko Partners analyst Daniel Ahmad, earlier this month, the impact of tariffs and increasing memory prices could force Nintendo to raise the price of a Switch 2 console to $550. Nintendo announced in August 2025 that the price of the original Switch and other Nintendo products in the US would increase, but on the topic of Switch 2 pricing, it remains quiet for now.
Total War: Warhammer 3 is getting some absolutely murderous cats
Posted on Monday February 16, 2026
Creative Assembly have just detailed Total War: Warhammer 3’s first character pack, these being “smaller, focused content drops built around a single character with their own unique feature, supported by a handful of exciting new units”, priced (in this case) at £3.99, $4.99 or €4.99 apiece.
If Mewgenics is too appalling, you might prefer the turn-based charms of Dobbel Dungeon
Posted on Monday February 16, 2026
The first thing I noticed about turn-based tactics game Dobbel Dungeon is that you can see fingerprints on the playdough character models. Even hard metallic objects such as swords are decked with faint, glimmering whorls. I’d have liked the game to let me leave my own prints on those playdough characters, care of the biometrics functionality I assume is secretly built into my work laptop. Perhaps they could have made this part of a proper degradation system, with high level characters looking all greasy and smooshed.
Alas, Dobbel Dungeon has no time for such Crysis-grade simulation elements. Going by the demo, it is simply a cheerful and well-made, tabletop-style game of leisurely flanking and special ability usage with a gentle twist. The twist is that every time a character takes a turn, they fling a bunch of dice. These dice are then slotted into ability boxes to perform them. Some abilities deal effects proportionate to the dice score – stick a dice roll of 5 into a fireball and you’ll inflict 5 points of damage. The three starting characters also have the ability to reroll one die per turn.
It's "hard to push innovation" in racing games compared to other genres, reckons Star Wars: Galactic Racer creative director
Posted on Monday February 16, 2026
Star Wars: Galactic Racer, Fuse Games' take on offroad speeder rushes in a galaxy far, far, away, sounds more and more up my alley every time I hear about it. That's no different in a freshly published interview with Fuse founder Matt Webster and creative director Kieran Crimmins, which sees the pair chat about boost mechanics which sound a lot like the environmental temperature-sensitive system from PS3 racer Motorstorm: Pacific Rift.
The pair also made some interesting points when asked why they went for a more traditional track racer rather than an open world one with this game, and whether the latter's reached a point where it's a bit of a stale concept.
Hardsuit's canned Vampire: The Masquerade - Bloodlines 2 refuses to fade away, as leaked gameplay videos show what might have been
Posted on Monday February 16, 2026
“Get me somebody who’s played The Chinese Room's Vampire: The Masquerade – Bloodlines 2 STAT,” I yelled, barging through the double doors of our seedy news saloon. “I need 300 or more tasty words on these leaked videos of the older, unreleased Hardsuit Labs version.” A grim silence fell across the chamber. Mark furtively donned a pod-racing helmet. James hid himself behind his latest tower of graphics cards, with an apologetic murmur that while he had played a few hours of Bloodlines 2, he was very busy right now building towers of graphics cards.
“If you want something done, do it yourself, STAT,” I bellowed, swivelling on my heel while looking up the origins of the term “stat” on my phone. It turns out it’s something medical doctors say to convey urgency, and comes from the Latin “statim”, meaning “immediately”. “What a perfect way to introduce this video showing a hospital level from the aforesaid leaked Hardsuit Labs version of Bloodlines 2,” I roared to myself. “Why, I’ve accidentally written 177 words of the news post already.”
Good news, UK Discord users, we're part of a Peter Thiel-linked data collection "experiment"
Posted on Monday February 16, 2026
Discord have belatedly confirmed that they're working with Persona, an identity detection firm backed by a fund directed by Palantir chairman Peter Thiel, as part of Discord's new global age verification system rollout. The collaboration is described as an "experiment" involving people in the UK specifically, whereby Persona will store user information on their servers for up to seven days.
Free Win XP Games

Secret Maryo Chronicles is an Open Source two-dimensional platform game with a style designed similar to classic sidescroller games. SMC uses the platform independent library SDL and the OpenGL accelerated Graphics Renderer for the best possible graphics quality.
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OpenArena is a violent, sexy, multiplayer first person shooter based on the ioquake3 fork of the id tech 3 engine. It has many game types beyond deathmatch and a lot of characters. Due to violent and racy content, it may not be suitable for children under 17.
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Do you like fast paced deathmatch? How about rich, colorful, arcadelike atmospheres? How about...retro Sci Fi? Then you're going to love what Alien Arena 2008 has in store for you! This game combines some of the very best aspects of such games as Quake III and Unreal Tournament and wraps them up with a retro alien theme, while adding tons of original ideas to make the game quite unique.
Alien Arena is a fast paced, furious frag fest with arenas ranging from the small, to the massive. With a large built-in player base, it's never hard to find a good match going on, at any hour of the day. The community is friendly, as well as prolific. Dozens of maps, models, and various accessories have been created by community members to add on to the game experience. The CRX engine that powers Alien Arena has received very signifigant upgrades in the last six months, resulting
not only in stunning new visuals, but vastly increased performance as well.
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Scorched 3D is a modernization of the classic DOS game Scorched Earth "The Mother Of All Games" on which it is based. Scorched 3D incorporates a lively three dimensional landscape that includes animated jets, naval vessels, water, and even birds, in addition to detailed tanks and projectiles. Other enhancements include LAN and internet play and music. Scorched 3D is totally free to play and is available for both Microsoft Windows and Unix (Linux, FreeBSD, Mac OS X, Solaris etc.) operating systems.
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Cube 2: Sauerbraten is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS.
Much like the original Cube, the aim of this game is not necessarily to produce the most features & eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine.
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"Star Wars: The Battle of Endor is a Freeware Star Wars game. Fight against the empire in the epic battle of Endor. Take the controls of an X-Wing and face hundreds of TIEs, Star Destroyers, and try to destroy Darth Vader's Super Star Destroyer 'Executor'. Six stages of intense action."
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"Star Wars: The Battle of Yavin is a Freeware Star Wars game. Play as Luke Skywalker in the battle of Yavin. Assault and destroy the empire's Death Star. Fight in space, on the Death Star's surface, make the trench run, and try not to get blasted by Darth Vader's ship. Six stages of intense action."
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Similar in style to Zaxon, Xenon offers great graphics smooth playing with lots of fun.
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